Wednesday, July 17, 2019

Cookie Clicker Cheats Userscript Essay

// ==UserScript==// name biscuit Clicker Cheats// namespace http//userscripts.org/users/zackton// description Enable/Disable incompatible cheats/hacks for biscuit Clicker // include http//orteil.dashnet.org/cookieclicker/// include orteil.dashnet.org/cookieclicker/// updateURL http//userscripts.org/scripts/ descent/176985.meta.js // require http//userscripts.org/scripts/ fount/187400.user.js // require http//userscripts.org/scripts/source/276064.user.js // icon http//images2.wikia.nocookie.net/__cb20130827014914/cookieclicker/images/5/5a/PerfectCookie.png // grant n angiotensin converting enzyme// run-at document-end// version 1.7// ==/UserScript==// Main wait circlesetTimeout(doSomething, 1000) run short doSomething() volt-ampere element = document.getElementById(particle0)if (typeof (element) = obscure && element = null) //Game particles have loaded, finish AWAY( dish up () volt-ampere choices = panelId cookie-cheater,intervalDelay 1,longDelay 250,buttons bigCookie label Auto click big Cookie, activity function () toggleAutoAction(bigCookie, function () Game.ClickCookie()),spawn flourishingCookie label Spawn a Golden Cookie,action function () Game.goldenCookie.life = 0Game.goldenCookie.time = Game.goldenCookie.minTime Game.goldenCookie.spawn(),autoGoldenCookie label Autospawnclick GCs,action function () toggleAutoAction(autoGoldenCookie, function () if (Game.frenzy 0) Game.goldenCookie.last = blood frenzy else Game.goldenCookie.last = frenzy Game.frenzy = 1if (Game.frenzy 0) Game.goldenCookie.toDie = 1 if (Game.goldenCookie.life = 0 && (Game.frenzy 0)) Game.goldenCookie.click() ),autoBuyUpgrades label Autobuy Upgrades,action function () toggleAutoAction(autoBuyUpgrades, function () buyUpgrades()),fuckThemWrinklers label whipping Wrinklers,action function () toggleAutoAction(fuckThemWrinklers, function () setTimeout(function() for (var i in Game.wrinklers) var me=Game.wrinklersi if (me.phase==2) me.hurt=1 me.hp var x=me.x+(Math.sin(me.r*Math.P I/180)*100) var y=me.y+(Math.cos(me.r*Math.PI/180)*100) for (var ii=0ii 0) Game.seasonPopup.click(),Math.floor(((Math.random()*7)+3)*2500)) ),addStyleSheet()addPanel()for (var name in selections.buttons) if (options.buttonsname) returnaddButton(name, options.buttonsname.label, options.buttonsname.action) function buyUpgrades() for (var i = 0 i Game.UpgradesById.length i++) if ((i 63 && i 75) i === 79 (i 82 && i 86) i === 91 i === 124 (i one hundred forty && i 143) i === 167 (i 181 && i 186)) act up else if (Game.UpgradesByIdi.unlocked === 1) if(Game.cookies = Game.UpgradesByIdi.basePrice) Game.UpgradesByIdi.buy() //Lets bind some keys//Buys one of contract buildingMousetrap.bind( slick+1, function() Game.ObjectsByIdGame.ObjectsById.length 11.buy() ) // pointer Mousetrap.bind( faux pas+2, function() Game.ObjectsByIdGame.ObjectsById.length 10.buy() ) // gran Mousetrap.bind( bring up+3, function() Game.ObjectsByIdGame.ObjectsById.length 9.buy() ) //Farm Mou setrap.bind(shift+4, function() Game.ObjectsByIdGame.ObjectsById.length 8.buy() ) //Factory Mousetrap.bind(shift+5, function() Game.ObjectsByIdGame.ObjectsById.length 7.buy() ) //mine Mousetrap.bind(shift+6, function() Game.ObjectsByIdGame.ObjectsById.length 6.buy() ) // despatch Mousetrap.bind(shift+7, function() Game.ObjectsByIdGame.ObjectsById.length 5.buy() ) //Alchemy lab Mousetrap.bind(shift+8, function() Game.ObjectsByIdGame.ObjectsById.length 4.buy() ) //Portal Mousetrap.bind(shift+9, function() Game.ObjectsByIdGame.ObjectsById.length 3.buy() ) //Time Machine Mousetrap.bind(shift+0, function() Game.ObjectsByIdGame.ObjectsById.length 2.buy() ) //Antimatter Condenser Mousetrap.bind(shift+-, function() Game.ObjectsByIdGame.ObjectsById.length 1.buy() ) // prism//Sells one of specified buildingMousetrap.bind(option+1, function() Game.ObjectsByIdGame.ObjectsById.length 11.sell() ) //Cursor Mousetrap.bind(option+2, function() Game.ObjectsByIdGame.ObjectsById.len gth 10.sell() ) //Grandma Mousetrap.bind(option+3, function() Game.ObjectsByIdGame.ObjectsById.length 9.sell() ) //Farm Mousetrap.bind(option+4, function() Game.ObjectsByIdGame.ObjectsById.length 8.sell() ) //Factory Mousetrap.bind(option+5, function() Game.ObjectsByIdGame.ObjectsById.length 7.sell() ) //Mine Mousetrap.bind(option+6, function() Game.ObjectsByIdGame.ObjectsById.length 6.sell() ) //Shipment Mousetrap.bind(option+7, function() Game.ObjectsByIdGame.ObjectsById.length 5.sell() ) //Alchemy Lab Mousetrap.bind(option+8, function() Game.ObjectsByIdGame.ObjectsById.length 4.sell() ) //Portal Mousetrap.bind(option+9, function() Game.ObjectsByIdGame.ObjectsById.length 3.sell() ) //Time Machine Mousetrap.bind(option+0, function() Game.ObjectsByIdGame.ObjectsById.length 2.sell() ) //Antimatter Condenser Mousetrap.bind(option+-, function() Game.ObjectsByIdGame.ObjectsById.length 1.sell() ) //Prism// Awesome textParticle mod, mostly for execution of Cookie Clicke r Cheats v.X.X launched message. Game.textParticlesAdd = function (text, el) //pick the first throw overboard (or the oldest) particle to replace it var highest = 0var highestI = 0for (var i in Game.textParticles) if (Game.textParticlesi.life == -1) highestI = ibreakif (Game.textParticlesi.life highest) highest = Game.textParticlesi.life highestI = ivar i = highestIvar x = (Math.random() 0.5) * 40var y = 0 //+(Math.random()-0.5)*40if (el) var rect = l(game).getBoundingClientRect() var x = Math.floor((rect.left + rect.right) / 2) var y = Math.floor(((rect.bottom)) 60) x += (Math.random() 0.5) * 40y += 0 //(Math.random()-0.5)*40var me = Game.textParticlesiif (me.l) me.l = l(particle + i)me.life = 0me.x = xme.y = y Game.textParticlesYif (me.y 60) for (var j = 0 j

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.